The Nintendo 64 version of Command & Conquer includes all of the content from the DOS original and introduces an engine with 3D terrain, buildings and vehicles, while infantry still uses adapted 2D sprites. There are new 3D cutscenes exclusive to this version, as well as four Special Ops missions (two for GDI and two for Nod) which are not present in the original, and are different from the missions of the same name from the PlayStation port.